Defense

The enemy's defense, rate of evasion, and damage divider

Value Length: 8 bits (1 byte)
Valid Values: 0 to 223 (usually 96 to 159)
Game Effects: The higher these numbers, the less damage the enemy receives from physical attacks, and the easier it is for the character to miss.
Special: The values are separated into three sets. 96 to 159 usually determines the Defense Modifiers, but it can take values from Attack and Magic Defense Modifiers as well.


The values for the Defense Modifiers are the following (Adds to the Attack and Magic Defense Modifiers Lists):